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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#properties">Properties</a> &#124;
<a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint-members.html">List of all members</a>  </div>
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<div class="title">DistanceJoint Class Reference</div>  </div>
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<p>A distance joint rains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.  
 <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#details">More...</a></p>
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Inheritance diagram for DistanceJoint:</div>
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<div class="center"><iframe scrolling="no" frameborder="0" src="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint__inherit__graph.svg" width="128" height="118"><p><b>This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead.</b></p></iframe>
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Collaboration diagram for DistanceJoint:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:acf5e3902a5f8f2c28eb455fadb1e8f52"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#acf5e3902a5f8f2c28eb455fadb1e8f52">DistanceJoint</a> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a> bodyA, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a> bodyB, <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a> anchorA, <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a> anchorB, bool useWorldCoordinates=false)</td></tr>
<tr class="memdesc:acf5e3902a5f8f2c28eb455fadb1e8f52"><td class="mdescLeft">&#160;</td><td class="mdescRight">This requires defining an anchor point on both bodies and the non-zero length of the distance joint. If you don't supply a length, the local anchor points is used so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game. Warning Do not use a zero or short length.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#acf5e3902a5f8f2c28eb455fadb1e8f52">More...</a><br /></td></tr>
<tr class="separator:acf5e3902a5f8f2c28eb455fadb1e8f52"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a655b5ba70f47995fbe17b62474d32ca7"><td class="memItemLeft" align="right" valign="top">override <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#a655b5ba70f47995fbe17b62474d32ca7">GetReactionForce</a> (float invDt)</td></tr>
<tr class="memdesc:a655b5ba70f47995fbe17b62474d32ca7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the reaction force given the inverse time step. Unit is N.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#a655b5ba70f47995fbe17b62474d32ca7">More...</a><br /></td></tr>
<tr class="separator:a655b5ba70f47995fbe17b62474d32ca7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a86cd32ec6a920205da5cf3202ceefba5"><td class="memItemLeft" align="right" valign="top">override float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#a86cd32ec6a920205da5cf3202ceefba5">GetReactionTorque</a> (float invDt)</td></tr>
<tr class="memdesc:a86cd32ec6a920205da5cf3202ceefba5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the reaction torque given the inverse time step. Unit is N*m. This is always zero for a distance joint.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#a86cd32ec6a920205da5cf3202ceefba5">More...</a><br /></td></tr>
<tr class="separator:a86cd32ec6a920205da5cf3202ceefba5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html">Joint</a></td></tr>
<tr class="memitem:ac1592acfb27fbe442c5fcdd3de9d093a inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#ac1592acfb27fbe442c5fcdd3de9d093a">IsFixedType</a> ()</td></tr>
<tr class="memdesc:ac1592acfb27fbe442c5fcdd3de9d093a inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return true if the joint is a fixed type.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#ac1592acfb27fbe442c5fcdd3de9d093a">More...</a><br /></td></tr>
<tr class="separator:ac1592acfb27fbe442c5fcdd3de9d093a inherit pub_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:aea4a215e75a513da8aae15b39eb44afe"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#aea4a215e75a513da8aae15b39eb44afe">LocalAnchorA</a><code> [get, set]</code></td></tr>
<tr class="memdesc:aea4a215e75a513da8aae15b39eb44afe"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local anchor point relative to bodyA's origin.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#aea4a215e75a513da8aae15b39eb44afe">More...</a><br /></td></tr>
<tr class="separator:aea4a215e75a513da8aae15b39eb44afe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acfb3caac07b42ddba2829f5b3cd8460a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#acfb3caac07b42ddba2829f5b3cd8460a">LocalAnchorB</a><code> [get, set]</code></td></tr>
<tr class="memdesc:acfb3caac07b42ddba2829f5b3cd8460a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local anchor point relative to bodyB's origin.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#acfb3caac07b42ddba2829f5b3cd8460a">More...</a><br /></td></tr>
<tr class="separator:acfb3caac07b42ddba2829f5b3cd8460a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acad7fbf7f8d8c9354d92c71a418ac26a"><td class="memItemLeft" align="right" valign="top"><a id="acad7fbf7f8d8c9354d92c71a418ac26a"></a>
override sealed <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><b>WorldAnchorA</b><code> [get, set]</code></td></tr>
<tr class="separator:acad7fbf7f8d8c9354d92c71a418ac26a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3cc2ad87687924151117fe3fa6a03912"><td class="memItemLeft" align="right" valign="top"><a id="a3cc2ad87687924151117fe3fa6a03912"></a>
override sealed <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><b>WorldAnchorB</b><code> [get, set]</code></td></tr>
<tr class="separator:a3cc2ad87687924151117fe3fa6a03912"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab87d04698fba58ca22fe5ebecef0755e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#ab87d04698fba58ca22fe5ebecef0755e">Length</a><code> [get, set]</code></td></tr>
<tr class="memdesc:ab87d04698fba58ca22fe5ebecef0755e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The natural length between the anchor points. Manipulating the length can lead to non-physical behavior when the frequency is zero.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#ab87d04698fba58ca22fe5ebecef0755e">More...</a><br /></td></tr>
<tr class="separator:ab87d04698fba58ca22fe5ebecef0755e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9d3c19e881c80a6596884ecb8da4a0f4"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#a9d3c19e881c80a6596884ecb8da4a0f4">Frequency</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a9d3c19e881c80a6596884ecb8da4a0f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">The mass-spring-damper frequency in Hertz. A value of 0 disables softness.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#a9d3c19e881c80a6596884ecb8da4a0f4">More...</a><br /></td></tr>
<tr class="separator:a9d3c19e881c80a6596884ecb8da4a0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9f2ba932f90e63270ba804dd6337a8b0"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#a9f2ba932f90e63270ba804dd6337a8b0">DampingRatio</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a9f2ba932f90e63270ba804dd6337a8b0"><td class="mdescLeft">&#160;</td><td class="mdescRight">The damping ratio. 0 = no damping, 1 = critical damping.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html#a9f2ba932f90e63270ba804dd6337a8b0">More...</a><br /></td></tr>
<tr class="separator:a9f2ba932f90e63270ba804dd6337a8b0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td colspan="2" onclick="javascript:toggleInherit('properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint')"><img src="closed.png" alt="-"/>&#160;Properties inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html">Joint</a></td></tr>
<tr class="memitem:addad4c6d854b8c10bcf693736126f9ee inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_world.html">World</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#addad4c6d854b8c10bcf693736126f9ee">World</a><code> [get]</code></td></tr>
<tr class="memdesc:addad4c6d854b8c10bcf693736126f9ee inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the parent <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_world.html" title="The world class manages all physics entities, dynamic simulation, and asynchronous queries.">World</a> of this joint. This is null if the joint is not attached.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#addad4c6d854b8c10bcf693736126f9ee">More...</a><br /></td></tr>
<tr class="separator:addad4c6d854b8c10bcf693736126f9ee inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a375b88e8e0673bf4d2e4ea24c7ec91cf inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">JointType&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a375b88e8e0673bf4d2e4ea24c7ec91cf">JointType</a><code> [get, protected set]</code></td></tr>
<tr class="memdesc:a375b88e8e0673bf4d2e4ea24c7ec91cf inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gets or sets the type of the joint.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a375b88e8e0673bf4d2e4ea24c7ec91cf">More...</a><br /></td></tr>
<tr class="separator:a375b88e8e0673bf4d2e4ea24c7ec91cf inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af8c003a1fd3fb14b8a808303d67e3f5b inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#af8c003a1fd3fb14b8a808303d67e3f5b">BodyA</a><code> [get, set]</code></td></tr>
<tr class="memdesc:af8c003a1fd3fb14b8a808303d67e3f5b inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the first body attached to this joint.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#af8c003a1fd3fb14b8a808303d67e3f5b">More...</a><br /></td></tr>
<tr class="separator:af8c003a1fd3fb14b8a808303d67e3f5b inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad0b4d84d44f93476742419fb23f3c01d inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#ad0b4d84d44f93476742419fb23f3c01d">BodyB</a><code> [get, set]</code></td></tr>
<tr class="memdesc:ad0b4d84d44f93476742419fb23f3c01d inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the second body attached to this joint.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#ad0b4d84d44f93476742419fb23f3c01d">More...</a><br /></td></tr>
<tr class="separator:ad0b4d84d44f93476742419fb23f3c01d inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab448af58cedb44e032daeefd3295d26b inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">abstract <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#ab448af58cedb44e032daeefd3295d26b">WorldAnchorA</a><code> [get, set]</code></td></tr>
<tr class="memdesc:ab448af58cedb44e032daeefd3295d26b inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the anchor point on bodyA in world coordinates. On some joints, this value indicate the anchor point within the world.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#ab448af58cedb44e032daeefd3295d26b">More...</a><br /></td></tr>
<tr class="separator:ab448af58cedb44e032daeefd3295d26b inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adf4fd3f20ade1c978a7d7d07a5e9e7ba inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">abstract <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#adf4fd3f20ade1c978a7d7d07a5e9e7ba">WorldAnchorB</a><code> [get, set]</code></td></tr>
<tr class="memdesc:adf4fd3f20ade1c978a7d7d07a5e9e7ba inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the anchor point on bodyB in world coordinates. On some joints, this value indicate the anchor point within the world.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#adf4fd3f20ade1c978a7d7d07a5e9e7ba">More...</a><br /></td></tr>
<tr class="separator:adf4fd3f20ade1c978a7d7d07a5e9e7ba inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a77e734c4babee723cc437bc218e2f288 inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a77e734c4babee723cc437bc218e2f288">CollideConnected</a><code> [get, set]</code></td></tr>
<tr class="memdesc:a77e734c4babee723cc437bc218e2f288 inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set this flag to true if the attached bodies should collide.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a77e734c4babee723cc437bc218e2f288">More...</a><br /></td></tr>
<tr class="separator:a77e734c4babee723cc437bc218e2f288 inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac5f05154e31ebc368d68c91039031523 inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#ac5f05154e31ebc368d68c91039031523">Breakpoint</a><code> [get, set]</code></td></tr>
<tr class="memdesc:ac5f05154e31ebc368d68c91039031523 inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#ac5f05154e31ebc368d68c91039031523">More...</a><br /></td></tr>
<tr class="separator:ac5f05154e31ebc368d68c91039031523 inherit properties_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html">Joint</a></td></tr>
<tr class="memitem:a558f5c44426d0eb7abb82a65e8892d9a inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a558f5c44426d0eb7abb82a65e8892d9a">Enabled</a> = true</td></tr>
<tr class="memdesc:a558f5c44426d0eb7abb82a65e8892d9a inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Indicate if this join is enabled or not. Disabling a joint means it is still in the simulation, but inactive.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a558f5c44426d0eb7abb82a65e8892d9a">More...</a><br /></td></tr>
<tr class="separator:a558f5c44426d0eb7abb82a65e8892d9a inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4b7f4dc326555ee4a2f96d52622475cd inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">object&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a4b7f4dc326555ee4a2f96d52622475cd">Tag</a></td></tr>
<tr class="memdesc:a4b7f4dc326555ee4a2f96d52622475cd inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the user data pointer.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a4b7f4dc326555ee4a2f96d52622475cd">More...</a><br /></td></tr>
<tr class="separator:a4b7f4dc326555ee4a2f96d52622475cd inherit pub_attribs_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pro_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html">Joint</a></td></tr>
<tr class="memitem:ab6ad917c93c524e7e95c88955052d12e inherit pro_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top"><a id="ab6ad917c93c524e7e95c88955052d12e"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>Joint</b> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a> bodyA, <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a> bodyB)</td></tr>
<tr class="separator:ab6ad917c93c524e7e95c88955052d12e inherit pro_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1ed184e088d1d9eafabd761fcf85b147 inherit pro_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a1ed184e088d1d9eafabd761fcf85b147">Joint</a> (<a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a> body)</td></tr>
<tr class="memdesc:a1ed184e088d1d9eafabd761fcf85b147 inherit pro_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor for fixed joint  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a1ed184e088d1d9eafabd761fcf85b147">More...</a><br /></td></tr>
<tr class="separator:a1ed184e088d1d9eafabd761fcf85b147 inherit pro_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab93d501643113e1a7bbf98e082993792 inherit pro_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top"><a id="ab93d501643113e1a7bbf98e082993792"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>WakeBodies</b> ()</td></tr>
<tr class="separator:ab93d501643113e1a7bbf98e082993792 inherit pro_methods_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header events_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td colspan="2" onclick="javascript:toggleInherit('events_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint')"><img src="closed.png" alt="-"/>&#160;Events inherited from <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html">Joint</a></td></tr>
<tr class="memitem:aea15d567852879223509e956f3f75a1a inherit events_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memItemLeft" align="right" valign="top">Action&lt; <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html">Joint</a>, float &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#aea15d567852879223509e956f3f75a1a">Broke</a></td></tr>
<tr class="memdesc:aea15d567852879223509e956f3f75a1a inherit events_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fires when the joint is broken.  <a href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#aea15d567852879223509e956f3f75a1a">More...</a><br /></td></tr>
<tr class="separator:aea15d567852879223509e956f3f75a1a inherit events_classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A distance joint rains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="acf5e3902a5f8f2c28eb455fadb1e8f52"></a>
<h2 class="memtitle"><span class="permalink"><a href="#acf5e3902a5f8f2c28eb455fadb1e8f52">&#9670;&nbsp;</a></span>DistanceJoint()</h2>

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          <td class="memname"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_distance_joint.html">DistanceJoint</a> </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>&#160;</td>
          <td class="paramname"><em>bodyA</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_body.html">Body</a>&#160;</td>
          <td class="paramname"><em>bodyB</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td>
          <td class="paramname"><em>anchorA</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a>&#160;</td>
          <td class="paramname"><em>anchorB</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>useWorldCoordinates</em> = <code>false</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>This requires defining an anchor point on both bodies and the non-zero length of the distance joint. If you don't supply a length, the local anchor points is used so that the initial configuration can violate the constraint slightly. This helps when saving and loading a game. Warning Do not use a zero or short length. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">bodyA</td><td>The first body</td></tr>
    <tr><td class="paramname">bodyB</td><td>The second body</td></tr>
    <tr><td class="paramname">anchorA</td><td>The first body anchor</td></tr>
    <tr><td class="paramname">anchorB</td><td>The second body anchor</td></tr>
    <tr><td class="paramname">useWorldCoordinates</td><td>Set to true if you are using world coordinates as anchors.</td></tr>
  </table>
  </dd>
</dl>

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</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="a655b5ba70f47995fbe17b62474d32ca7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a655b5ba70f47995fbe17b62474d32ca7">&#9670;&nbsp;</a></span>GetReactionForce()</h2>

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          <td class="memname">override <a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a> GetReactionForce </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>invDt</em></td><td>)</td>
          <td></td>
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<p>Get the reaction force given the inverse time step. Unit is N. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">invDt</td><td></td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd></dd></dl>

<p>Implements <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#a488df9e4f355efa29dd7df62ee5863a1">Joint</a>.</p>

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<a id="a86cd32ec6a920205da5cf3202ceefba5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a86cd32ec6a920205da5cf3202ceefba5">&#9670;&nbsp;</a></span>GetReactionTorque()</h2>

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          <td class="memname">override float GetReactionTorque </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>invDt</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<p>Get the reaction torque given the inverse time step. Unit is N*m. This is always zero for a distance joint. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">invDt</td><td></td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd></dd></dl>

<p>Implements <a class="el" href="classnkast_1_1_aether_1_1_physics2_d_1_1_dynamics_1_1_joints_1_1_joint.html#abbd479f202d287c4d7627c055d47563a">Joint</a>.</p>

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<h2 class="groupheader">Property Documentation</h2>
<a id="a9f2ba932f90e63270ba804dd6337a8b0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9f2ba932f90e63270ba804dd6337a8b0">&#9670;&nbsp;</a></span>DampingRatio</h2>

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          <td class="memname">float DampingRatio</td>
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span>  </td>
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<p>The damping ratio. 0 = no damping, 1 = critical damping. </p>

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<a id="a9d3c19e881c80a6596884ecb8da4a0f4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9d3c19e881c80a6596884ecb8da4a0f4">&#9670;&nbsp;</a></span>Frequency</h2>

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          <td class="memname">float Frequency</td>
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<p>The mass-spring-damper frequency in Hertz. A value of 0 disables softness. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ab87d04698fba58ca22fe5ebecef0755e">&#9670;&nbsp;</a></span>Length</h2>

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<p>The natural length between the anchor points. Manipulating the length can lead to non-physical behavior when the frequency is zero. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aea4a215e75a513da8aae15b39eb44afe">&#9670;&nbsp;</a></span>LocalAnchorA</h2>

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          <td class="memname"><a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_vector2.html">Vector2</a> LocalAnchorA</td>
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<p>The local anchor point relative to bodyA's origin. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#acfb3caac07b42ddba2829f5b3cd8460a">&#9670;&nbsp;</a></span>LocalAnchorB</h2>

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<p>The local anchor point relative to bodyB's origin. </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>Physics2D/Dynamics/Joints/DistanceJoint.cs</li>
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